League of Legends (LoL) is a strategic, multiplayer online battle arena (MOBA) game where two teams of five players each face off on a map called Summoner’s Rift. The objective is to destroy the enemy's Nexus, located in the heart of their base, by advancing through three lanes (Top, Mid, and Bottom) while dealing with enemy champions and turrets. The game emphasizes teamwork, strategy, and individual skill, with over 150 champions, each offering unique abilities and playstyles. When you embark on your journey, mmowow items can lend a helping hand when you need help.
Champion Roles: Alistar and Rell
Alistar and Rell are both tanky support champions primarily played in the bottom lane, each excelling in crowd control and initiation. Their roles are crucial for protecting the AD carry and engaging in team fights.
Alistar: The Minotaur
Alistar is renowned for his exceptional crowd control and ability to disrupt enemy formations. His strong engage and peel capabilities make him a reliable choice in both aggressive and defensive scenarios.
Skills Breakdown:
Triumphant Roar (Passive): Alistar periodically heals himself and nearby allies when minions or champions die.
Pulverize (Q): Alistar smashes the ground, knocking up and stunning nearby enemies.
Headbutt (W): Alistar charges at an enemy, knocking them back.
Trample (E): Alistar gains movement speed, trampling enemies and dealing damage. After five stacks, his next basic attack stuns the target.
Unbreakable Will (R): Alistar removes all crowd control effects on himself and reduces incoming damage for a duration.
Skill Maxing Order:
Max Q first for crowd control and initiation.
W second for increased damage and cooldown reduction.
E last for utility.
Level R at levels 6, 11, and 16.
Runes:
Aftershock: Provides durability and damage after immobilizing an enemy.
Font of Life: Allies heal when attacking enemies you’ve impaired.
Bone Plating: Reduces incoming damage after taking a hit.
Unflinching: Increases tenacity and slow resistance.
Secondary: Hextech Flashtraption (enhances engage potential), Biscuit Delivery (sustain in lane).
Item Build:
Steel Shoulderguards: Provides health, AD, and gold generation.
Mobility Boots: Enhances roaming and engagement potential.
Locket of the Iron Solari: Shields allies during team fights.
Zeke’s Convergence: Increases damage and provides additional crowd control.
Knight’s Vow: Enhances protection for your carry.
Redemption: Heals allies and damages enemies in a wide area.
Playstyle:
Early Game: Focus on protecting your AD carry, trading with W-Q combos, and setting up kills.
Mid Game: Roam to other lanes, engage in skirmishes, and secure vision control.
Late Game: Engage in team fights, peel for your carries, and use R to mitigate damage and stay in the fight longer.
Teamfights:
Alistar excels in initiating fights and disrupting the enemy team. Look for opportunities to engage with the W-Q combo, knocking up multiple enemies. Use R to tank damage and stay alive while peeling for your carries with E and Q.
Rell: The Iron Maiden
Rell is a tanky support with strong engagement and peeling capabilities, excelling in immobilizing and disrupting enemies. Her ability to manipulate armor and resistance makes her a unique and formidable presence on the battlefield.
Skills Breakdown:
Break the Mold (Passive): Rell steals a percentage of her target's armor and magic resist with her basic attacks.
Shattering Strike (Q): Rell thrusts her lance, breaking shields and dealing damage to enemies in a line.
Ferromancy: Crash Down (W1): Rell mounts her steed, gaining movement speed. She can cast W2 to dismount, knocking up and stunning enemies.
Ferromancy: Mount Up (W2): Rell dismounts, gaining movement speed. She can cast W1 to remount, dealing damage and flipping enemies behind her.
Attract and Repel (E): Rell binds an ally, stunning enemies around her and the bound ally when activated.
Magnet Storm (R): Rell pulls nearby enemies towards her, dealing damage over time and applying crowd control.
Skill Maxing Order:
Max Q first for damage and shield-breaking.
E second for increased crowd control.
W last for utility.
Level R at levels 6, 11, and 16.
Runes:
Aftershock: Provides durability and damage after immobilizing an enemy.
Font of Life: Allies heal when attacking enemies you’ve impaired.
Bone Plating: Reduces incoming damage after taking a hit.
Unflinching: Increases tenacity and slow resistance.
Secondary: Hextech Flashtraption (enhances engage potential), Biscuit Delivery (sustain in lane).
Item Build:
Relic Shield: Provides health, AP, and gold generation.
Plated Steelcaps: Enhances durability against AD threats.
Locket of the Iron Solari: Shields allies during team fights.
Zeke’s Convergence: Increases damage and provides additional crowd control.
Knight’s Vow: Enhances protection for your carry.
Redemption: Heals allies and damages enemies in a wide area.
Playstyle:
Early Game: Focus on protecting your AD carry, trading with W-E combos, and setting up kills.
Mid Game: Roam to other lanes, engage in skirmishes, and secure vision control.
Late Game: Engage in team fights, peel for your carries, and use R to immobilize multiple enemies.
Teamfights:
Rell excels in initiating fights and disrupting the enemy team. Look for opportunities to engage with the W-E combo, stunning multiple enemies. Use R to pull enemies together, making it easier for your team to follow up with damage. However, when some players explore further and become familiar with a certain hero, some players will choose to buy cheap League of Legends items.
Comparing Alistar and Rell in Patch 14.13
Alistar offers reliable crowd control and tackiness, making him a strong pick for teams needing a durable frontline and consistent engagement. His ability to heal allies and remove crowd control from himself with R provides significant utility in prolonged fights.
Rell brings unique mechanics with her ability to steal armor and magic resist, alongside strong engage and crowd control. Her ultimate, Magnet Storm (R), can single-handedly turn the tide of a fight by pulling enemies together and setting up devastating combos for her team.
Team Compositions:
Engage Composition: Both Alistar and Rell fit well in engage-heavy compositions, but Rell's Magnet Storm (R) can create more dramatic game-changing moments.
Scaling Composition: Alistar's consistent engagement and peel make him a better choice for teams focusing on late-game scaling.
Skirmish Composition: Rell's versatility and burst potential in skirmishes give her an edge in compositions that focus on early to mid-game dominance.
Laning Against Ornn: Strategies for Alistar and Rell
Alistar vs. Ornn
Early Game:
Ornn’s early game is characterized by his strong poke with Volcanic Rupture (Q) and solid trading with Bellows Breath (W). As Alistar, I focus on playing defensively and minimizing damage taken from Ornn’s abilities. Positioning behind minions helps avoid his Q, and using Triumphant Roar (Passive) provides consistent healing.
Mid Game:
By mid-game, Alistar gains more engagement potential with completed items like Mobility Boots and Locket of the Iron Solari. Roam to other lanes and coordinate with the jungler for ganks. In skirmishes, use Pulverize (Q) followed by Headbutt (W) to isolate and knock back key targets, disrupting the enemy formation.
Late Game:
In the late game, Alistar’s role is to engage and peel in team fights. Use Unbreakable Will (R) to initiate without fear of being crowd-controlled and to absorb significant damage. Position yourself to Q multiple enemies and W high-priority targets away from your carries.
Teamfights:
Against Ornn, avoid engaging when his Call of the Forge God (R) is available, as it can disrupt your team’s positioning. Instead, look to engage after Ornn’s ultimate is used, or if you can knock him up with Q to interrupt his R. Use E to trample through enemies, stunning them after five stacks, and maintain pressure on the backline.
Rell vs. Ornn
Early Game:
Rell’s early game focuses on protecting the AD carry and setting up engages. Against Ornn, I avoid extended trades as his W can negate a lot of incoming damage. Instead, use Shattering Strike (Q) to poke and break shields, and Attract and Repel (E) to disengage when Ornn tries to all-in.
Mid Game:
By mid-game, Rell excels in team fights and skirmishes with her engagement potential. Coordinate with the team for ganks and objective control. Use Ferromancy: Crash Down (W) to initiate fights, followed by Magnet Storm (R) to pull enemies together, allowing your team to follow up with AOE damage.
Late Game:
In the late game, Rell’s primary role is to initiate team fights and peel for the carries. Position yourself to maximize the impact of Magnet Storm (R), pulling in multiple enemies. Use W to engage or disengage as needed, and E to stun key targets with your bound ally.
Teamfights:
Against Ornn, wait for him to use the Call of the Forge God (R) before fully committing to an engagement. Rell’s R can disrupt enemy positioning, making it easier to follow up on Ornn’s ultimate if timed correctly. Use W to engage and reposition, ensuring you control the flow of the fight.
In-Depth Analysis: Alistar’s Practical Gameplay Techniques
Alistar’s strength lies in his ability to engage, disrupt, and peel effectively. Here are some key tactics to master Alistar:
Engage and Disrupt:
Q-W Combo: Engage with Q to knock up multiple enemies, followed by W to knock back priority targets. This combo is crucial for disrupting the enemy team and isolating key threats.
Flash-Q: Use Flash to surprise enemies with a quick Q, catching them off-guard and setting up for your team.
Peel and Sustain:
E: Use Trample (E) to stun enemies targeting your carries. The increased movement speed helps in repositioning during fights.
Passive: Use Triumphant Roar (Passive) to provide consistent healing to yourself and nearby allies, increasing your team’s sustain in lane and during skirmishes.
Ultimate Usage:
R: Unbreakable Will (R) makes Alistar nearly invulnerable, removing all crowd control and reducing incoming damage. Use it to engage without fear or to survive focus fire in fights.
Conclusion
Mastering Alistar and Rell against a champion like Ornn requires understanding their unique strengths and adapting your strategy accordingly. Alistar’s reliable engage and peel make him a solid choice for team-oriented play, while Rell’s disruptive potential and armor manipulation offer high-impact plays. Both champions provide valuable crowd control and initiation, but Alistar’s consistent performance across different stages of the game and his ease of use make him a more reliable pick for climbing in ranked play. I hope this guide helps you refine your gameplay and brings you success on the Summoner’s Rift. Happy gaming!